In general all of them have a goal in getting up at a certain age for certain units and techs as fast as possible. Progress in any field of science is built on top of past discoveries, refusing to copy from others and learn from written out guides is just idiocy.Ģ2 population archers build order (arch), man at arms (maa), dark age rush (drush), scouts, 20 population archers, fast castle (FC), Fast imperial (FI) and many other build orders exist out there. What is the benefit of build orders? Do you want to reinvent the wheel again? Do you want to try to be Albert Einstein and figure out the theory of relativity on your own? How many of us are actually capable of this? Not many. Build orders are this exact thing written out, simplified, tuned into a format where villagers move between resources as little as possible. Now you go into singleplayer game and start figuring out how to do it, you try and try over and over again, finally you reach a point where you know how to do it and you end up with something like 22 population then feudal upgrade and distribute the villagers correctly and produce the militia during uptime and get the upgrade instantly in feudal age. Let’s say I give you a task of getting out 3 man at arms in the lowest amount of time possible in game, without idling TC. So here is an explanation of what a build order is. If you’re active in aoe2 community, you’ve probably heard build order this, build order that and so on forth without realizing what it actually is in depth. This Article is written by Ptee and edited by Jupe
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